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Public Boards/Intermediate 
Airin (Apr 9, 2006)
I just have to paint 'em again next year...
8 comments – latest 4:
davincipoppalag (Apr 9, 2006)
Very cute.. and he has talent!
emmamommalag (Apr 9, 2006)
What a clever idea. And so cute. :)
Airin (edited Apr 10, 2006)
drawn in 21 min
EB's got baskets of eggs to paint, can't stay around 2draw all day...done for now. Hooray! I just wish I had room for a bunny tail =(
Miss_DJ (Apr 10, 2006)
adorable!
drawn in 4 hours 33 min with Lascaux Sketch Classic
Public Boards/Beginner 
comd (Apr 8, 2006)
Just a quick doodle while I work. I started with an ellipse. My hatching skill with a tablet is pathetic.

[Edit]I just marked it as finished. Was thinking about coloring it, and maybe I will later, but I want to make some more drawings first (studio full).
6 comments – latest 4:
xiang (Apr 8, 2006)
I love you :O
DoOp (Apr 8, 2006)
spin your tablet and you go crazy XD... i run around my tablet to make curves, it's truly sad.... but then i'm really tiny, so it's easier ._0
davincipoppalag (Apr 8, 2006)
Very intricate and detailed. I'm having great fun watching your stuff
blahaha (Apr 10, 2006)
*le gaspe* wow, it took only 17 minutes for this? :O I am in awe. It looks mechanical...quite cool.
drawn in 17 min with Lascaux Sketch Classic
Public Boards/Intermediate 
Kloxboy (Apr 9, 2006)
I'm zonked.
4 comments – latest 4:
TRIP (Apr 9, 2006)
colors rock me.
I like v.5 best :>
davincipoppalag (Apr 9, 2006)
Different lookin fella, Clox, I kinda liked those bright stripes in v.5 too.
comd (edited Apr 10, 2006)
I have to say I like v6 the best. Looking at the picture makes me think about a lot of things, and I love it. This is probably one of my favorites on 2draw. Just looking at it makes me happy and nostalgic for some reason. It makes me think about retroactive conceptions of the future.
Moosh (Apr 10, 2006)
That shading style is killer.
I also like v.5 best.
drawn in 2 hours 26 min with Lascaux Sketch Classic
Public Boards/Beginner 
comd (Apr 9, 2006)
Recording my personal observations about the forearm. Note that these are just my personal notes based on things I've observed by looking at multiple pictures from my anatomy book, and I'm not sure they are 100% correct, though they appear to hold true for all the cases I've seen. I'm using my anatomy book as reference for the anatomy. I couldn't find these exact poses of the arm and hand, but found some pictures that were close enough.

The ulna and radius seem to remain fairly stationary as the forearm rotates around the area where they connect to the humerus. The axis of rotation appears to pass through the individual centers of these two bones around these areas, and thus the bones simply rotate in place around the elbow without shifting position. At the wrist, however, the two pivot axises of these bones appear to converge around the center of the wrist, and so the position of the bones change primarily around the wrist where the pivot is no longer centered inside the bones, but outside the bones at the center of the wrist.
7 comments – latest 4:
comd (Apr 9, 2006)
Oh thanks - you all are too nice. :) I'm not sure I got the exact shape of those bones right. I was looking at references but the slight curves of these bones are very complex to me: I think I might have simplified and straightened them too much.

Basically the notes here are regarding the pivot axises of the two forearm bones. When I grab hold of my elbow and rotate my wrist, I can feel that the bones remain stationary around the elbow area because they're rotating in place there. However, they very obviously don't remain stationary at the wrist since they're not rotating in place there, but rather around the center of the wrist. I think it makes sense when drawing these bones to first start drawing around the wrist area, and then extend the bones to connect at the fixed positions around the elbow joint.
mazi (Apr 9, 2006)
close, but the radius is bigger towards the wrist :) you can feel that one sticking out by your thumb (that parts called the "styloid process" which the french kids remember because it sticks out like like the tip of a pen, or "stylo" in french) we got to play with real ones in labs all the time. it was so interesting.
comd (edited Apr 10, 2006)
Ah - I'm pretty sure the proportions are off in other areas as well. :( I think the scapula is a bit small too, and maybe the humerus as well. I wasn't quite sure how the humerus connected to the scapula also, so I also kind of winged it, but mainly I wanted to record how things rotate here in the forearm since I just figured out the basic pivot axises for the two bones today after looking at a bunch of drawings and feeling my own arm as I rotated it. Hopefully that part is semi-accurate.
mazi (Apr 10, 2006)
http://www.jointreplacement.com/bin/images/shoulder/other/shoulderanatomy2.jpg

the head of the humerus is kinda laid in the glenoid cavity (that little concave bit on the side) and laced on with lots of tendons and muscles :)
drawn in 23 min with Lascaux Sketch Classic
Public Boards/Intermediate 
Axil62 (Apr 9, 2006)
same subject as last time, different approach
4 comments – latest 4:
comd (Apr 9, 2006)
That's excellent - the overall picture is very nice, but the individual sections are also very interesting on their own.
Cameo (Apr 9, 2006)
Wow! That is totally awesome.
komugimaro (Apr 9, 2006)
this is great especially for that amount of time
Sweetcell (Apr 9, 2006)
How you do these pictures in such a short time. I see what your doing, finding form with loose strokes. Bravo well done. She almost looks alive.
drawn in 22 min with Oekaki Shi-Painter
Public Boards/Beginner 
comd (Apr 9, 2006)
Practicing skulls at various angles and trying to figure out how the muscles and skin wrap around them.
3 comments – latest 3:
xiang (Apr 9, 2006)
DX gawd, how do you draw so well? Which school do you go to?
P.S.: I saw a picture of your dog, Stinky. My dog looks exactly like him. :O
comd (edited Apr 9, 2006)
Thanks - I just copied the skull here though almost directly from my book at roughly the same angle. The main purpose of the exercise was to try to figure out how outer surface of the face forms around the skull (the red lines). I don't think I quite got that part right, as it looks kind of off to me.

As for my school, I'm out of school now. I was a computer science major, so I didn't get much in the way of art classes. The extent of my formal schooling comes mostly from my high school art class and a graphics design class I took in college that was geared towards business majors. Most of my learning comes from books. My favorite authors are Hogarth, Loomis, and Bridgman. Hogarth's books just make me feel like I know absolutely nothing about anatomy. Loomis is probably the most helpful, and I like how Bridgman simplifies the human form into very mechanical-looking parts. I also have this one from Barcsay which I've been looking at a lot lately which is probably the most helpful one when it comes to understanding the forms of individual bones and muscles.

I ultimately want to get comfortable drawing figures without references which is something I'm horrible at right now. I think it's because of the way I've used references traditionally in the past. I treated the process more as a hand-eye coordination exercise when copying what I saw rather than trying to learn the essential 3d forms through the experience. I'm trying to change that now.

Is your dog a Chihuahua as well? I love them - I have another one named Beauty (the black one).
LisaAnne (Apr 9, 2006)
Extremely well done.
drawn in 34 min with Lascaux Sketch Classic
Public Boards/Advanced 
comd (Apr 6, 2006)
After doing my last picture here which was a very mechanical attempt to achieve photorealism where my only aim way to copy the photo, I wanted to go in the opposite direction, getting back more to what I was trying to do in the intermediate boards, instead attempting the loosest attempt to draw from a reference yet, with an attempt to only use the reference without drawing the reference at all. Accuracy to the photo is not going to be a criteria in this case. It's going to be about speed, looseness, and improvisation. I just finished a lot of work, so hopefully I'll have the time to focus on something challenging.

I'm going to try to combine what I've learned from both my practice in drawing with references and inventing forms without references to make something that hopefully doesn't suck too much and doesn't require too much time spent on it (hopefully something I finish by the end of the day). By using a reference, I'm hoping the result will be more convincing and anatomically correct than some of my doodles on this board where I didn't use any references at all. By not drawing the reference directly, the end result will hopefully be something fairly different than the photo and interesting on its own. Most importantly, I'm hoping it will be a useful exercise that will help me get better.

Reference: http://hq55.com/scan/willemdafoe/01.jpg. After cropping out the text on the left, I decided to flip him horizontally. I just liked it better that way after removing all the space on the left. I don't know why I liked it better - I'm not a composition expert, but I liked the initial focus to be on the left flowing towards the right, and having the brighter portion of the face on the left seemed to do that more.

I don't really know what I'm going to end up with. I have a fantasy theme in mind: maybe a warrior or a priest or something.
14 comments – latest 4:
Sweetcell (Apr 7, 2006)
Somewhat elfish, it's interesting to read what was going through your mind as you drew this, I'd say your right side was working conveniently alongside your left. Nicely done comd.

Just have to ask what your name represents, if it's a abbreviation of something. Curious is all.
Shoebox (Apr 7, 2006)
Reminds me of that part in the ROTK movie. Y'know, the path of the dead?

Creepy. But good, very very good. I love how you can still see the sketch lines.
safescene (Apr 9, 2006)
You are crazily talented. I love how it looks as though he came from another era/dimension/time, and his smug face.
Kloxboy (Apr 9, 2006)
That's tight. I really like the subtle highlights and lighting. Structure rocks..hehe.
drawn in 4 hours 48 min with Lascaux Sketch Classic
Public Boards/Beginner 
comd (Apr 9, 2006)
Studying skeletal structure with 'Anatomy for the Artist' by Barcsay. The pose is not inside the book: I'm just using it to try to set up a proper skeletal structure by using multiple pictures from that book as reference. I had a particularly hard time with the forearm and pelvis because I couldn't find a drawing in the book that had the angles I needed to understand the particular forms in 3d space, so I also looked through some references on the internet a bit and felt my own forearm to try to get an idea of how those bones curve around each other. I'm still not quite sure about those areas. It'd be nice if I could figure out how to simplify them somehow.
3 comments – latest 3:
DoOp (Apr 9, 2006)
**eat j00* This is really good o_O even for practice and such *tear tear* i'm dirven to try this sometime >_<

can't help you on anything x.x wish i could, but i'm kinda.. learning off you :3
comd (edited Apr 9, 2006)
Oh thanks. :) I don't know how much I learned doing this study, but I did find out something exciting about the forearm. I'll try to draw another picture to show what I mean. It's probably common sense for most people, but I never really thought about it.

The proportions are probably a bit off in this one, but I wasn't concerned about proportions - I just wanted to get the basic idea of the shapes of the bones at the angles provided. Also the bones look a bit thin to me for the amount of flesh I put around them. That's probably something I'm going to have to develop intuitively.
LisaAnne (Apr 9, 2006)
Its a very good study...when I had my life drawing class in the summer for college I remember my teacher having us draw each bone individually before she even let us draw full bodies...it helped alot, just knowing exactly how each bone connected to the next, and how weight effected them. The pelvis can be difficult, because of the curves, but honestly I like drawing it. (I'm talking about drawing in pencil/charcoal though, because haha I really lack skill with the mouse.)
I'm very impressed.
drawn in 26 min with Lascaux Sketch Classic
Public Boards/Intermediate 
Axil62 (Apr 8, 2006)
Look out mamma, theres a white boat commin up the river...
5 comments – latest 4:
comd (edited Apr 9, 2006)
Awesome work! I love painterly stuff. I think it should one would be a nice one for the showcase gallery.
shining_star_sam (Apr 8, 2006)
Love it, rock on babeh XD
Sweetcell (Apr 8, 2006)
Yaaa, one of the most famoes Winnipegers ever.

Awesome as usual Axil.
JoeNobody (Apr 9, 2006)
listening to old Neil yesterday, nice job.
drawn in 24 min with Oekaki Shi-Painter
Public Boards/Advanced 
123
comd (Apr 2, 2006)
Trying a bit more than a head this time since I have all this canvas space in the advanced section. I'm just going to try to copy the photo directly this time as closely as possible.
http://www.kristiaknowles.net/images/gallery/fitness/fit2.jpg

I'm not sure I'll get anywhere. Thanks all for the encouragement.

[Edit] This is the opposite of what I'm striving to do artistically as my goal is to draw more loosely from references (using information from the reference to make a completely different picture, not drawing the reference) and ultimately without needing references at all, but I wanted to try a shot at being unpainterly and more photorealistic: the antethesis of what I've been trying to do. To get the line drawing and major landmarks as accurately as possible, I initially started with a grid for the line drawing. This allowed me to shade and color more loosely without worrying about correcting inaccuracies from the previous stages. I don't think I quite got there as I still got lazy on the shading and didn't quite interpret the values correctly. It looks correct sized down, but not up close.
28 comments – latest 4:
Zack (Apr 5, 2006)
You might find it an interesting exercise to take a ref and try drawing it at a different angle. As soon as I have more free time I intend to make a number of drawings that are loosely referenced like that; maybe they have the same angle but different lighting, or they have different shading styles, etc. Personally, I see loose references as training wheels and strict references as crutches, but that's in terms of my own artistic goals and not a criticism of other artists here. In light of your goals, I'd say dropping the grid system is probably a good idea.
comd (edited Apr 5, 2006)
Modifying angles, lighting, or the original 3D form of the reference is the kind of stuff I'd like to ultimately do when using references. Just anything that demands the 3D form is understood so that it could be used to produce other 3D forms is what would benefit me most. I tend to be more 2D-oriented when copying photos regardless of whether I'm using measuring devices or just freehanding, and that's useful for copying 2D images, but not for inventing 3D ones. I tend to ask questions like, "what's the 2D shape of this highlight? How does it relate vertically and horizontally to this other mark?" Rather than, "what's the 3D form of this figure"? If I understood the 3D form, then I could invent my own highlights without using the precise shapes in the photograph.

I pretty much knew this picture wasn't what I should have been doing when I started on it based on my goals, regardless of the grid (though the grid made it that much worse). I set out only to draw the reference as accurately as possible and nothing more. In that sense, it's one of my biggest failures since that's the last thing I want to be doing in the future as I progress. I didn't even try to experiment with painterly techniques - I was trying to be as unpainterly as possible in this one so that it would look just like a photo. Generally I get the most comments about the painterly aspects of my works when working from photos, but this time I really wanted to try not being painterly (I tend to be painterly for economical purposes, not intentionally). I didn't even really achieve the photorealism I intended to achieve despite the use of the grid for the line drawing, so I didn't even succeed in that respect. While it's completely against my personal goals, I still admire the artists on here who can make their paintings look just like a photograph. I was hoping to achieve it here, but I think I deviated too much in the shading and still relied too much on lines which gave that sort of cartoony effect in places.
frootcake (Apr 6, 2006)
omg biggest posts ever. great pic and i've been a victim of the grid in the past. when the masters of the past were working on frescoes - they couldn't draw straight from life, so they did their preliminary drawing and they would grid that whole wall up before doing some of the greatest paintings ever made, theres no shame :):)
HunterKiller_ (Apr 7, 2006)
Mmm... (damn you essay writters.)
drawn in 7 hours 44 min with Lascaux Sketch Classic
 
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