You've already envisioned it perfectly, I think, which is half the battle, and as far as I can see (I'm not an expert on this part, but, your perspective is good)... it'll be worth it if you keep going. You're almost there.
Metal itself shouldn't be too challenging if you've got a reference, but having found the reference for this one, I think you need to start making more positive/negative space comparisons for accurate proportions. As simple as the advice may sound, it will help out a lot in the end (especially portraits in which you want the drawing to look like a certain person).
I see inspiration in Cindy's dusty dive pic... you can cheat on the finish, and make it be done in red lead primer..no shine.. looks good to me so far.
*really confused dumb blonde look*...smarty britches. And metal is like one of the hardest things I've ever tried, I only did one painting of it that I was happy with, after numerous attempts.
Well, metal is challenging, but its textures aren't as complex as say, the human skin. I dunno how to put it simply, but colors in metals are usually sharp and defined and have few 'great' color gradations unlike skin tones. Structure of metals are also usually very defined in general compared to say the anatomy of a body too. Not to mention things like cars are man made...
yes, I understood that part, the "professorly spoken" part that I didn't get was the "positive/negative space comparisons for accurate proportions"??? could you put that in ...well, dumb blonde for me?
Well, say you have a stick figure on a piece of paper (including the head being colored in black) sitting on white. The shape that sits within the colored figure is the positive space. And the negative space would be the shape that would be left on the white paper if you were to cut the figure out of the paper. Hopefully that makes sense...
Metal is all reflextion and distortion using sharp colors not shades (exsample black, whites and a few parts of your base colors) Distortion warps what ever image it is reflecting to a partical blurr. HOW the reflection and of what its is reflecting (trees, people signs road lines, ect.)and how it would reflect to the contores & curves, ect .to match/mask the cars' exterior...... How all this effect takes place is totally upto you. but in a dark area or a night sky or not sunlight. Either way a dark area(with out any light) this effect would almost totally cast the car in shadows. (meaning figar out where the light is coming from what angle, then draw from there) Just remember it is metal and not glass so the reflections wont refract. Rather they'll distort (sorta blurr and warp what ever image they are reflecting like a crasy house of mirrows effect). Trust me on this i modded better cars for need for speed underground.
Yeah, I'm not going to try and get even close to that...
I know my limitations/patients
I don't think I could put as much time into this as she did hers
Besides, I'm not sure if an El Camino deserves that kind of attention
If I had to compare anything I did to what Aubrey has done here, I'd just break my crayolas up and go home. :) Besides, he's right...considering what he's depicting, that's kinda like comparing a Pinto to a Porsche.
I did like the black background better? (I think the wheels on the other side might have to partially show if you leave it blue, and that's like way too much trouble for an El Camino. I'm ready to ride in it)
drawn in 1 hour 14 min
I know my limitations/patients
I don't think I could put as much time into this as she did hers
Besides, I'm not sure if an El Camino deserves that kind of attention
drawn in 44 min
drawn in 17 min
drawn in 38 min
drawn in 5 min
drawn in 3 min