rad. i know the tank dude is in the shadows, but do you think artistic license would allow you to add some highlights to the tank type thing for balance?
Thanks! I don't want to add too much highlight to the tank because I want it to look gritty, plus as you mention it's in the shadows. I don't want there to be too much balance either since it's a tense situation. I'll play around with it though and see if it helps some.
I really like how you do machinery and buildings. I think the brightness by that mech draws your eye to it, and it's supposed to because that's what the guy is looking at. After you look at that first, your eye moves to the right, and you're suprised by the detail in the tank. That's just my guess..
You mean 'gradation,' DBA ;)? Just letting you know for next time is all, hehe :).
As for the piece, it does look intense, but I think I'm gonna have to agree with staci. With the intensity of the lights on the robot, the right side looks a bit unfinished in comparison. I don't think hinting at some reflection of light off the metal here and there wouldn't hurt the piece. Besides, it seems you did a little bit of that on the lower part of the tank (bottom right hand corner), so it 'should' work just fine. Nice scene here.
-Btw, it might have also been cool to see that bazooka guy in v1 finished in this piece.
Am I weird? (don't answer that) or do other people hear sound FX when they look at really effective artwork? I looked at this and heard that horrible scheeeecchhh-THUMP! those robot mech things make. You got 'gritty' down very well and the composition in this makes me come back to it again and again. Love the colours you've used on the wall and in the shadows. The thing that really gets me, though, is the depth you portrayed in such a small area.
P.S. I understand they spray the metal on tanks with stuff that keeps them from being reflective--it aids with camouflage and prevents detection by reflection from the sun causing glinting that is visible to the enemy from a great distance. I just made that up but it should be true.
Hmm, good point. Maybe he was looking at something farther off in the distance and this mech just walked right in front of him? Hmm. I'll see if I can work something in next revision.
Maybe he's holding some kinda of binocular pinpointing device. The bloke can pinpoint and then the tank fires automatically! :O
Love the angles in this piece. Great draw! :)
actually terracotta, that's a new 2draw feature I'm testing out on random accounts. it deduces the content of the picture and generates appropriate sound effects/ambient music when possible
drawn in 30 min
drawn in 39 min
drawn in 51 min
drawn in 45 min
drawn in 22 min
drawn in 44 min
drawn in 1 hour 24 min
drawn in 44 min
As for the piece, it does look intense, but I think I'm gonna have to agree with staci. With the intensity of the lights on the robot, the right side looks a bit unfinished in comparison. I don't think hinting at some reflection of light off the metal here and there wouldn't hurt the piece. Besides, it seems you did a little bit of that on the lower part of the tank (bottom right hand corner), so it 'should' work just fine. Nice scene here.
-Btw, it might have also been cool to see that bazooka guy in v1 finished in this piece.
P.S. I understand they spray the metal on tanks with stuff that keeps them from being reflective--it aids with camouflage and prevents detection by reflection from the sun causing glinting that is visible to the enemy from a great distance. I just made that up but it should be true.
edit: terracotta, lol. makes sense to me. ;)
Love the angles in this piece. Great draw! :)