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Blood and Guts. (18-)
Fin_beast
(Apr 22, 2004)
I am very very pleased with how this came out. *Grins*.I think this is advanced quality and i'm sure there are alot worse things on the advanced board, but hey, you're the mod's.
staci (Apr 22, 2004)
i like this very much..i think if you just added some light to her eyes..maybe some similar color to her hair very translucent and then a bit of shiny it would be even better. : )
davincipoppalag (Apr 22, 2004)
This is good work fin! Title?
staci (Apr 23, 2004)
nice! more shine on the lips too i see, her lips are very kissable >.<
evil_cloud (Apr 25, 2004)
this is cool!!! very very cool |
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| Public Boards/Advanced | |||||||||||||||||||||||
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Gigandas
(Apr 11, 2004)
Sapphire Weapon-FF7...
davincipoppalag (Jul 17, 2005)
Giggy is the best at this..
Wraith (Jun 28, 2007)
Well, I agree that it looks like batman, from a distance. But obviosly it ain't. Awsome draw Gigandas! Your art really amazes me!
shell (Apr 2, 2010)
kick ass
davincipoppalag (Jun 24, 2018)
Neil did good stuff |
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Aubrey
(Apr 21, 2004)
I loved him in the X-Files.. he's just a great actor all around.
Suntan (Nov 29, 2008)
I'm so amazed. Wow.
dorothyblueeyes (May 9, 2011)
awww, i knew who it was; great pic; i love David and the X-Files!
Teapot (May 16, 2011)
He's such a smarmy asshole in Californication, though. His mouth must ache from smirking so much.
davincipoppalag (Oct 13, 2020)
aubrey was amazing |
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| Public Boards/Beginner | |||||||||||||||||||||||
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evil_cloud
(Apr 19, 2004)
I started studying japanese online. Its hard, but funny too.... I like it
tappie_chan (Apr 20, 2004)
ahh!! eddy-kun wa nihongo o benkyoshitte? gambatte! muzukashi da ne? lol i'll help if i can. lovin' the colors, pencil, and expression! yasashii yo!! ^^
Gigandas (Apr 20, 2004)
Japanese eh?As long as it's not all the hard characters I know 90% of the basic grammar.I took Japanese school every saturday for about 8 years.Not to meantion I aced the SAT 2 Japanese test XP.
lp_phaery (Apr 20, 2004)
i did japanese at school for 2 years but i gave it up coz it was really hard and i hated the teacher and my friend kept getting exellences on the tests while i failed !_! and blah blah blah......... anyway! kono e wa sugosou desu.
fleeting_memory (edited Apr 23, 2004)
um-is this guy's finger up his nose? Interesting-dont give on on the language even though I doubt I'd hang through it-it looks too hard! ^^;;;;;;;And Gig...that's cause you ARE Japanese! XD Well half at least |
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| Misc. Boards/Sprites | |||||||||||||||||||||||
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method3
(Apr 4, 2004)
Teh Octopus. Teh End.
LovelyLori (Apr 19, 2004)
lovely shading anyway...
Fin_beast (Apr 19, 2004)
This would be real cool as a user icon.It looks like you could just poke him and he would wobble and jiggle around for a bit. *poke*
Kloxboy (Apr 19, 2004)
Nice work Meth. It's small and cute.
evil_cloud (Apr 19, 2004)
how cute! *stomps trying to kill the octopus* SPLURTCH!! Now I have something to lunch :D |
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| Public Boards/Intermediate | |||||||||||||||||||||||
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RabidMalikFanGirl
(Apr 14, 2004)
Maester Seymour Guado from Final Fantasy X. Huzzah.This pic is basically a test... I'm trying to draw the pic step by step. (Stick figure, wire frame, smoothed out, etc) I hope it turns out okay... Edit: Aya! It's slightly cuter style Seymour! EDIT 2: Omg. I'm not out of space!!! Yay! Any suggestions for a background??? (something that would draw too much attention away from the main pic???) Somehow... I'm guessing I'm out of space...
Gigandas (Apr 14, 2004)
It's Seymour^^!I used to think those dragon tattoos Seymour had looked like chest hair in-game for some reason^^;.It just looked 'that' unclear and strange....but you definitely defined it better so that we can tell it's actually a tattoo ;).Great job on the clothes and the staff^^.Details are a good thing.Makes it more interesting and gives the viewer a feeling into wanting to look at all the little things.But then I like complex pics over simple ones so....maybe it's just an opinion^^;.But hey, nice work and hope you get it finished.I say, that you deserve more room on this....><
evil_cloud (Apr 14, 2004)
aha! nice chibi seymour! for bg faces of ffx characters with teh ¬¬U expression
Mafuyu (Aug 3, 2004)
*gasp* SEEEEYYYYMOOOOUUUUURRR!!!!! Who else could sit down and listen to him talk all day? =^-^= (I love Seymour's voice.) |
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| Public Boards/Beginner | |||||||||||||||||||||||
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loudchai
(Mar 30, 2004)
...a shi painter experiement. Did turn out like I wanted, mainly, because I didn't spend enough time. Whatever... o.o
scarfeh (Mar 31, 2004)
Hmm...perhaps you could draw this again for the mascot Contest.
tappie_chan (Mar 31, 2004)
i love the shoulders and the way the hair is pushed around by them ("get over there CUZ I SAID SO!!!" :p). the expression is wonderful too. nice! ^___^
Neko (Mar 31, 2004)
Woo, awesome colouring! Nice work with both framing the picture and drawing the lineart, too.
evil_cloud (Apr 13, 2004)
yeah i like it! the watercolors are amazing.... and the idea (not to color everything) is cool fo me |
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evil_cloud
(Apr 10, 2004)
a pic where I show ppl tht have made bad comments on my drawings... but i have seen its not only on me...I decided to do this pic to revenge!!! >:) PH33R M3!! character of my left: RavioloiTheDancingClown chanracte of my right: Axil62
Marienkind (Apr 10, 2004)
"Probably better than the ones they didn't like!"didn't like this this too. I won't comment on your skill, because the issue was more or less about your style preference, anime, while your critics favor realism. It's not really fair though to critique a picture about not looking realistic when it wasn't meant to look that way.
tappie_chan (Apr 10, 2004)
ahahahahahhaahaahaaaaa!!!!! thats great!the perspective and composition are really good, and i love the lineart and the way its colored. yay! good job, and just look at all the comments! *tappie is envious*
evil_cloud (Apr 11, 2004)
Loolollololol!do u know wut, Ravioloi has deleted the comments he made on my drawings.... but i think i wont delete this drawing, cos he did in other ppl too! >:(
bumpinthenight (May 26, 2004)
Hehe... Great drawing... But I do have one question... How come people congratulate you on your bashing of the bastards here at 2draw, whilst I got nicked for it?!?! Yaargh.... Tis ok though... Noone really knows what my prior accounts were... :P |
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| Public Boards/Intermediate | |||||||||||||||||||||||
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evil_cloud
(Apr 10, 2004)
we are puppets, and we will be that forever, always tied to our life like with cables, like puppets
lp_phaery (Apr 10, 2004)
I like puppets, I like this. Its very kewl/cool.
DinoFlorist (Apr 10, 2004)
Yes, that is a good overall picture because it says something and its nicely drawn. However, I am not a fan of repeating words all over the place, although I did it once. I've regretted it every day since!
evil_cloud (Apr 11, 2004)
well.... thanks ^o^!!
tappie_chan (Apr 11, 2004)
what a cute puppet! i want one! |
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DinoFlorist
(Apr 9, 2004)
Now there is evidence to support all of our conversation on file size, Icats! Same amount of time, both one layer, same program, canvas size, evrything. Btw, since you are a cat, this dog is gonna get you.
marcello (Apr 10, 2004)
There's no "going into" about it, I made the system, I should know how it works. =PLet me explain a little more in detail. Ok first off, the number one affect on file size is the size of your canvas. If you draw large images, you'll take up more space, simple as that. On 2draw, for each image you have a number of different files. You have the full quality PNG, an optional compressed JPG version (only if it is smaller than the PNG), then 3 different thumbnails (PNG or JPG, whichever is smaller, typically JPG is). Then for each version, you will have 2 small thumbnail versions (which are probably a rather small % of the image total space), and either a JPG or PNG copy of the version (whichever is smaller). Then last of all, you have a format specific to the applet. As I said above, a PNG version is stored with every image, PNG is lossless compression. Take BMP, one of the simplest image formats around, for each pixel 4 bytes of space are used, so a 400x400 image will use 640KB, uncompressed. Now, PNG will actually compress the information considerably by taking regions of solid color that is, the exact same RGB for a rectangular block of area, and compress it quite well. This means a completely black image at 400x400 can compress to less than 1KB. However, if from one pixel to the next, the color changes (such as with a gradient, soft, or antialiased lines), it can barely compress that at all, and in the absolute worst case (where every single pixel is different across the canvas), your PNG file will approach that 640KB size of the BMP. JPG on the other hand, is lossy and can compress images better by taking approximations of the image. For the most part, the PNG and JPG files do not take enough space to cause a problem. What hits you is the applet-specific format. On PaintBBS, Shi-Painter, and OekakiBBS, an 'animation' file is recorded, which is essentially a recording of each x,y pair of each drawing stroke. This is not really comparable to a video format (which would make huge files). The number of layers, size of strokes, number of undos, etc. all have no effect on the animation file. The amount of time you spend on a picture does not affect the animation size other than by the number of strokes. If you just leave the image open, nothing is recorded. In addition, this is compressed, generally creating a rather small image (less than 100KB) even for extremely elaborate files. So, the number of strokes will in fact affect the animation size, but you need to do a lot of strokes before it becomes significant. The main difference is on Lascaux Sketch, which uses a bitmap format rather than animation. Lascaux Sketch's LSD format (quite comparable in size and features to Photoshop's PSD) stores the equivalent of a PNG file for each layer into one file. So in this case, the number of strokes, the amount of time, size of brush, etc. does not affect the end file size by any means. However, the size of the canvas, the number of layers, and complexity of the image (read the bit above about how PNG compresses images) all affect the end result. There are pros and cons to both methods. On average, the bitmap format Lascaux Sketch uses is much larger than an equivalent image stored in animation format. So, from a server standpoint, animation is better. However, the cons of animation format is 1) when you want to resume an image, you have to wait for the computer to "rebuild" the image from the animation so that all the layers are preserved. 2) it is much harder to make a 'stable' animation format. If the animation data gets corrupted or stored incorrectly anywhere in the image, everything after that point will either be completely lost or just turn out plain wrong. In the case of the bitmap format, it is really a matter of what-you-see-is-what-you-get. The layers you had when you saved/submitted your image will turn up exactly as you had when you load it again. An animation format for Lascaux Sketch has been made, but is currently incomplete (does not support a lot of layer operations, selections, text, and so on), meaning the image would not load back up as you drew it.
evil_cloud (edited Apr 11, 2004)
i like this, and i ask, why thrumbnails of this kind of pics rock so much?PS: LOL MARCELLO -100 points for so long comment ^^U
davincipoppalag (Apr 11, 2004)
Gives Marcello 200 points for the informative dissertation.. thanks..
DeadlyBlondeArcher (Apr 11, 2004)
Um, yeah, okay. I comprehended like two sentences of that stuff. You just build it, I'll just play with it. :) |
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