![]() |
| |||||||||||||||||||||||
Public Boards/Intermediate | |||||||||||||||||||||||
fleeting_memory
(Mar 26, 2006)
-well that's alright then-can someone move this off the collab board? |
|||||||||||||||||||||||
Opium
(Apr 4, 2006)
. |
|||||||||||||||||||||||
Public Boards/Beginner | |||||||||||||||||||||||
tandrew971
(Apr 4, 2006)
.,,
Sweetcell (Apr 4, 2006)
Allanis Morriset.
tandrew971 (edited Apr 3, 2008)
.
fleeting_memory (Jan 23, 2008)
five little blacked out drawings all in a row. First Axil did it, then someone else I don't remember, and now you. I hope it is not an epidemic! O_O *puts on a surgical mask* ^_^ anyway I am slightly surprised you decided to black out pictures. It is always fun to watch people progression from their first art to their last and these were not bad pictures....
Sweetcell (Jan 23, 2008)
Tiff, why? |
|||||||||||||||||||||||
Public Boards/Intermediate | |||||||||||||||||||||||
Axil62
(Apr 4, 2006)
asdfadsf
solve (edited Apr 6, 2006)
Id love to study under you sometime. You and three (I can think of) others all have this appealing talent i want to eat, and incorporate into future works.P.S. I love this.
Axil62 (Apr 6, 2006)
Well come on over! :)
Childlike_Vampire (Apr 7, 2006)
Wow, that's cool lookin'. |
|||||||||||||||||||||||
Deino
(Apr 4, 2006)
"Pancronic face, emerging from the deepness of forgotten times"
Sweetcell (Apr 4, 2006)
Oh this is beautiful, awesome stunning. Bravo Deino. It's very Giegeresque, one of my fave artists.
davincipoppalag (Apr 4, 2006)
Put me in the fan column, too Deino. The first impression was of one of those grotesque deep-see dwellers. Really really good.
HunterKiller_ (Apr 4, 2006)
Fantastic fish/face. Nice description, too.
comd (Apr 5, 2006)
That's awesome. I would love to be able to create creatures like this. |
|||||||||||||||||||||||
Specialty Boards/Elite Bastards | |||||||||||||||||||||||
DeadlyBlondeArcher
(Apr 1, 2006)
We really shouldn't be doing this and we both know why. Just being close enough to think like this, is enough to make you need to lie. This kinda talk will lead us to somewhere, We're gettin' way too close to going there The farther off, the better to resist, we really shouldn't be doing this. Only an isolated incident, but the acquaintance left me stunned. The first attraction was the hardest hit I thought I'd never overcome. This kinda situation has to pass, this chance encounter has to be the last. To take it further we would be remiss, we really shouldn't be doing this. We'd each be hurting somebody else if we don't say our good-byes real fast. Won't even think about a farewell kiss, we really shouldn't be doing this. ~ George Strait ~ But….wait, come back…Let’s do it anyway.
MadeInChina (Sep 23, 2006)
who says *But...Wait...Come back,..lets do it any way* ?
whitefox0 (Dec 7, 2006)
I love this he is so cute!!!
Jessor (Dec 28, 2010)
Can you draw him to life and put him in my bedroom?
backmagicwoman (Dec 28, 2010)
It's beautifully done for sure...but he's not very attractive. |
|||||||||||||||||||||||
Public Boards/Intermediate | |||||||||||||||||||||||
Sweetcell
(Apr 4, 2006)
Dave: Open the pod bay doors please, Hal. Open the pod bay doors please. Hal... Hello, do you read me? Hal?...Hello Hal, do you read me?...Hello...Hal, do you read me?...Do you read me, Hal?Hal: Affirmative Dave, I read you. Dave: Open the pod bay doors Hal. Hal: I'm sorry Dave, I'm afraid I can't do that. Dave: What's the problem? Hal: I think you know what the problem is just as well as I do. Dave: What're you talking about Hal? Hal: This mission is too important for me to allow you to jeopardise it. Dave: I don't know what you're talking about Hal. Hal: I know that you and Frank were planning to disconnect me, and I'm afraid that's something I cannot allow to happen. Dave: Where the hell'd you get that idea Hal? Hal: Dave, although you took very thorough precautions in the pod against my hearing you, I could see your lips move. Dave: Alright Hal, I'll go in through the emergency airlock. Hal: Without your space helmet Dave? You're going to find that rather difficult. Dave: Hal, I won't argue with you any more. Open the doors. Hal: Dave, this conversation can no longer serve any purpose. Goodbye. Dave: Hal? Hal. HAL!
amagic2u (Apr 5, 2006)
WELL i CANT SEEM TO FIND YOU ANY PLACE ELSE SO HERE I AM ...VERY NICE AND TELL HAL TO GIVE ME A CALL BEEP BEEP BEEP ,,,BFFL
frootcake (Apr 6, 2006)
wow. anyone see this at the cinema? must have been mindblowing, its one of my fave movies and great likeness in this portrait :)
Sweetcell (Apr 8, 2006)
Thank you all so much. This is by far my favorite piece. Your very kind.
SYTHE (Apr 8, 2006)
Hal is the best argument I've heard against computerized intellegence....ERROR...Beep, Beep......All Your Base Are Belong To Us! |
|||||||||||||||||||||||
vapor
(Apr 4, 2006)
used reference.
DoOp (Apr 4, 2006)
ho god! 0_i i love the teeth!!! @^@
davincipoppalag (Apr 4, 2006)
Great looking demonthing. Is that the face that was on Beetlejuice's snake in the movie? I don't remember.
Sweetcell (Apr 4, 2006)
This is when he turns into the snake thing and attacks the family, awesome rendition viper.Beetlejuice, Beetlejuice, Beetlejuice.
Opium (Apr 4, 2006)
haha my favorite part of the movie!!! Recognized it right away...it's the part where he first wants to kill the family and the railing turns into a snakes body and then this is the head. I love it!! |
|||||||||||||||||||||||
xiau
(Apr 3, 2006)
Requested by BecksieSorry I couldn't do the original request... Really really sorry! But...I hope you like it anyways... .__. And sorry if the face looks a bit odd *3*;
Rukia (Apr 4, 2006)
Gawd, how do you make your backgrounds so pretteee >w<
woah_pockster (Apr 5, 2006)
eee it's so cute :Dthe texture=awesomeee, it makes it look like a watercolor =D <333
hi1022 (Apr 7, 2006)
So cute!<333 the bg!
Zeal (Apr 20, 2006)
the background is sexy :3 |
|||||||||||||||||||||||
Public Boards/Advanced | |||||||||||||||||||||||
comd
(Apr 2, 2006)
Trying a bit more than a head this time since I have all this canvas space in the advanced section. I'm just going to try to copy the photo directly this time as closely as possible.http://www.kristiaknowles.net/images/gallery/fitness/fit2.jpg I'm not sure I'll get anywhere. Thanks all for the encouragement. [Edit] This is the opposite of what I'm striving to do artistically as my goal is to draw more loosely from references (using information from the reference to make a completely different picture, not drawing the reference) and ultimately without needing references at all, but I wanted to try a shot at being unpainterly and more photorealistic: the antethesis of what I've been trying to do. To get the line drawing and major landmarks as accurately as possible, I initially started with a grid for the line drawing. This allowed me to shade and color more loosely without worrying about correcting inaccuracies from the previous stages. I don't think I quite got there as I still got lazy on the shading and didn't quite interpret the values correctly. It looks correct sized down, but not up close.
Zack (Apr 5, 2006)
You might find it an interesting exercise to take a ref and try drawing it at a different angle. As soon as I have more free time I intend to make a number of drawings that are loosely referenced like that; maybe they have the same angle but different lighting, or they have different shading styles, etc. Personally, I see loose references as training wheels and strict references as crutches, but that's in terms of my own artistic goals and not a criticism of other artists here. In light of your goals, I'd say dropping the grid system is probably a good idea.
comd (edited Apr 5, 2006)
Modifying angles, lighting, or the original 3D form of the reference is the kind of stuff I'd like to ultimately do when using references. Just anything that demands the 3D form is understood so that it could be used to produce other 3D forms is what would benefit me most. I tend to be more 2D-oriented when copying photos regardless of whether I'm using measuring devices or just freehanding, and that's useful for copying 2D images, but not for inventing 3D ones. I tend to ask questions like, "what's the 2D shape of this highlight? How does it relate vertically and horizontally to this other mark?" Rather than, "what's the 3D form of this figure"? If I understood the 3D form, then I could invent my own highlights without using the precise shapes in the photograph.I pretty much knew this picture wasn't what I should have been doing when I started on it based on my goals, regardless of the grid (though the grid made it that much worse). I set out only to draw the reference as accurately as possible and nothing more. In that sense, it's one of my biggest failures since that's the last thing I want to be doing in the future as I progress. I didn't even try to experiment with painterly techniques - I was trying to be as unpainterly as possible in this one so that it would look just like a photo. Generally I get the most comments about the painterly aspects of my works when working from photos, but this time I really wanted to try not being painterly (I tend to be painterly for economical purposes, not intentionally). I didn't even really achieve the photorealism I intended to achieve despite the use of the grid for the line drawing, so I didn't even succeed in that respect. While it's completely against my personal goals, I still admire the artists on here who can make their paintings look just like a photograph. I was hoping to achieve it here, but I think I deviated too much in the shading and still relied too much on lines which gave that sort of cartoony effect in places.
frootcake (Apr 6, 2006)
omg biggest posts ever. great pic and i've been a victim of the grid in the past. when the masters of the past were working on frescoes - they couldn't draw straight from life, so they did their preliminary drawing and they would grid that whole wall up before doing some of the greatest paintings ever made, theres no shame :):)
HunterKiller_ (Apr 7, 2006)
Mmm... (damn you essay writters.) |
|||||||||||||||||||||||
| |||||||||||||||||||||||
2draw.net © 2002-2025 2draw.net team/Cellosoft - copyright details - 2.82sec (sql: 38q/2.37sec) |
drawn in 2 min