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drawn in 2 hours 20 min with Lascaux Sketch Classic
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iconcomd
Artist
comd (Apr 11, 2006)
Trying to draw some figures without a reference as practice before I attempt to correct that guy on the left in the previous drawing. I'm kind of screwed with the previous drawing since I drew the figures based off a reference (loosely, but still with a lot of aid when it came to proportions, anatomical detail, perspective, etc.). If I'm going to draw my own figure in there, I'm going to have to try really hard to convincingly make it blend in with the other two figures without making my own figure look like a badly drawn cartoon.

It's been a while since I've attempted to construct a full figure without looking at anything - I've gotten pretty rusty, but I think I've improved at least on the feet a little after all the anatomy practice I've been doing (I realize the ones in this one aren't too great, but for me, they are an improvement). Feet have always been one of the hardest things to draw for me since they have to be planted firmly on the ground in perspective, and that's one of the parts where I can't really fake the perspective as a result (and I have a really hard time constructing any sort of organic form in perspective without some sort of reference).

I was originally planning to save this one and delete it as with the majority of my quick practice drawings, but this one didn't turn out too badly. I might keep it around for a while and see if I can refine it a bit.
comd (Apr 11, 2006)
drawn in 26 min
Maybe I should have the sword going horizontally rather than diagonally. In the thumbnail, it just doesn't look right with the current orientation of his hand, and it looks kind of limp since I drew the wrist kind of leaning downwards. I initially started drawing it so that he was leaning on his sword, but I didn't like how the torso was leaning that way (wanted him leaning back instead of forward) with the weight of his big shield pulling him back. Perhaps I should have made the picture wider. My first inclination is to make him just holding the sword out with his elbow bent, but I don't think that will fit in there since I made the canvas size very tall but not so wide.
comd (edited Apr 11, 2006)
drawn in 6 min
Maybe something like this could work, but I feel like a lot of weight would need to be transferred (and hence a whole lot redrawn) to make it look okay. It would need to look like he's preparing to strike someone.

Perhaps I can find another solution that doesn't require redrawing half the figure just to fix the arm. Perhaps he could just be leaning the sword on his right shoulder instead of swinging it across his left one. It just seems really hard to draw an arm in that pose to me. Perhaps I can have him just kind of holding the sword down with it pointing across his torso in a 45 degree angle with his arm sort of lowered and relax (just a ready sort of pose instead of a striking pose).

Seems like I've run into the same sort of problem with this one as I did in the last one. Doh. I seem to trap myself like this with feet and arms even when drawing without references. Maybe I should start drawing figures by starting with the arms first and then make the rest of the figure work around that. Generally I start either with the head or the feet.
comd (edited Apr 11, 2006)
drawn in 7 min
This is a nightmare. I think I need to start over.
HunterKiller_ (Apr 11, 2006)
I think it's looking good so far. His right arm looks kind of awkward, though. I'm interested to know what those straight lines you've put through his right leg and waist are for.
comd (edited Apr 11, 2006)
drawn in 6 min
Trying basically what I proposed in v2 to see what happens. I definitely need to practice anatomy more before I can pull this kind of thing off comfortably without references. I tend to just draw poses that are convenient and easy to draw without a lot of foreshortening or anything in such cases, but I can't get any convenient arm poses that are easy for me to draw to work in this picture (most just wouldn't fit in the narrow canvas size I made here). I'm not good enough at anatomy to draw the harder arm poses convincingly. I especially have trouble around the shoulders.

Maybe I should buy a printer, print this, and work out the problems on paper. Seems like it would be a lot easier.

I think the first two versions work best in terms of balance, but just don't look good as poses. This last one probably looks the best as a pose if it looked perfectly okay, but it kind of loses its balance since the elbow is jutting out and with the way his weight is shifted, it looks kind of odd (at least to me in the thumbnail). I really don't want to redraw the lower half of his body if I can help it, since I feel I got somewhat lucky there.

HunterKiller: the straight lines on the right leg are indicating where the boots might be placed if I go with boots instead of sandals. I think I'm going to go with sandals, but I started off wanting to do boots (since I generally have trouble with feet). The one on the waist is just something I started out with before drawing the waist to indicate how the front plane of his pelvis is tilting with respect to that straight line across the shoulder. I tried to do get like a contrapposto thing going for a sense of balance. And then the pair of straight lines across his abdomen are just a reminder of how the front and side planes of his torso are arranged in perspective.
comd (edited Apr 11, 2006)
drawn in 14 min
I felt I could restore some sense of balance in the figure by making the sword longer and giving him some more bulk in the left area (with the pauldron). I also doodled in some details.
kejoco (edited Apr 12, 2006)
I think you just need to define the bend in his right arm. put a line across where the bend in his arm would be to give his lower arm some weight.
It will also look better with more detail in his hand.
Right now, it looks a little off where you haven't defined where the flat plain of the back of his hand would be.
It looks excellent though, great job so far

*note*
I started this note about an hour and a half ago so if you've edited since then or someone else mentioned this, I apologize
comd (edited Apr 12, 2006)
kejoco: Yeah, it's pretty messy over there. I drew the new hands and arms as sticks first and the hand's a mess. I'll try to clean it up in a bit. Mostly I'm trying to find an arm pose that doesn't look too off, so I'm not trying too hard to make the individual parts look right yet (just the overall figure).

I've started on some detail but I'm planning to just set it all to a light opacity and trace over the parts and make corrections with antialiased lines (not those ugly pixelly lines which I'm using just to save space so I can do many revisions) once I can find a pose I'm not too annoyed with. I might commit to this one since I think it's the only one that somewhat works so far.
kejoco (Apr 12, 2006)
I think you should definitely commit to it....looks great
comd (Apr 12, 2006)
Oh thanks, I'll commit to this one then. :) I'll try to fix the hand in that case: that's another area that I find really tough. Actually, pretty much everything is tough to me. :| I'll try to make it look okay.
comd (Apr 12, 2006)
drawn in 26 min
Committing to the previous pose and doing some basic refinement. It sort of looks like a marker sketch at this stage.

I still need to work on the shield and other details. The shield is killing me - I can't freehand ellipses in perspective with my tablet at all.
comd (Apr 12, 2006)
drawn in 13 min
Ended up simplifying the shield shape with a perfect ellipse made with the ellipse tool and added some basic details.
comd (Apr 12, 2006)
drawn in 14 min
Added some extremely basic color. I want to keep the more graphic quality to it. Guess I'll call it finished now.
Kloxboy (Apr 12, 2006)
That's great, I really like the line work and the light colors. You're pretty good Comd. We should collab sometime....hey, wouldn't ya know it, sometime is now. ;) Seriously, hit me up sometime, might be fun.
comd (edited Apr 12, 2006)
drawn in 6 min
Missed a spot.

Cloxboy: Thanks very much - it took me ages to find a pose that didn't completely fall apart. It'd be a dream to do a collaboration with you, but I'm scared that I won't be able to keep up with your skill level. I also have almost zero experience when it comes to doing collaborations, but if you are willing to humor me, I'd love to give it a shot.
Zack (Apr 12, 2006)
Awesome linework, and I really like the drawing overall, and I hesitate to say this because it seems like you might be a little hard on yourself sometimes ;) but his left (our right) foot seems like it should be strongly foreshortened, and the left leg overall seems too long; like it would look more natural with the anklet thing about 32 pixels higher. It's damn cool from the waist up though. I'm a fan of your style.
comd (edited Apr 12, 2006)
drawn in 16 min
Zack: Thanks - unfortunately I kind of went past the stage where I could easily make changes after v6. How about if I put in a quick ground plane like this, just to make it feel like his feet are at least planted on the ground rather than floating in space? Maybe that would at least compensate somewhat for the way his left leg looks longer by giving it some sense of perspective.
comd (Apr 12, 2006)
drawn in 1 min
Oops, left a stray line in the last revision.
davincipoppalag (Apr 12, 2006)
You are fascinating to watch.
HunterKiller_ (Apr 12, 2006)
I didn't expect you to finish like this. Fantastic finish. =D
DoOp (Apr 13, 2006)
nice colours you choooseee <3 they're really lightish, but a bit on the grey scale, it's pretty wicked ^^ the softshading is really good on this, and the pose, i :heart: it lots! costume design is awesome too :)
Gollywoggers (Apr 16, 2006)
Wow, you really know what you are doing with the angles and positioning. Drawing those lines there is a great idea. I am clapping my virtual hands.
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