TaCO (edited Jun 12, 2005)
I used MS GIF Animator
Crapy Noorg Animation Just a simple sketch animation Story Board 1. Does this load slow or fast???? 2. DO yo have time to read the words???? 3. Is it any good???? 4. It's just a bunch of quick sketches, but is it interresting and does It make you want to see more???? 5. I will do It in color once I get better at It, this is just the practice run. 6. do you think making a animated comic is a good Idea???? |
||||
Xodiak (Jun 12, 2005)
I like them! For the number of frames the speed is good. Hehehe I like MUD! >:D
|XOD| |
||||
Alex-Cooper (Jun 12, 2005)
1. It loads fine. But then again, I do have a cable modem.
2. I gots plunty 'o time to read dem wurds. 3. It's pretty good. Would be better if it was more detailed. 6. It's a very good idea. I have a great link i'd like to show you, but the sites down for renovations. I'll give you a memo when it's back up. www.entervoid.com 7. Self promotin' bastard. Memoin' me with forums you've started, rasafrakin, no good braken. I would have gotten around to posting anyway. <BAMF> |
||||
Kasha (Jun 12, 2005)
I think it's a good start. I'd like to see it flow more easily. How many frames did you use? sometimes it takes around 30-40 to get a good short animation.
|
||||
TaCO (Jun 12, 2005)
I drew around 5 frams for the frist one,but I used like 10 to 13 frams. I drew It very quickly so It's really crapy. And I just used the fill tool to color It.
And I'm not trying for anything good right now. I just want to keep It simple until I get the hang of It. And I use GIF Animations because they have small file sizes and they load fast. |
||||
Gigandas (edited Jun 12, 2005)
Hmm, in my "honest" opinion, I'd have to say the quality of the animation is that of an average person having fun with a flip book. Having taken an animation class myself, one of the most important things to know in animation is "anticipation." Without anticipation, the animation is as good as dead. Here are a few examples: If a pair of hands are about to drop a bag, make the bag bounce upwards before the hands actually drop the bag (to show that it's about to happen). If your character is about to jump, have the character "really" bend down far with his arms coming up behind his back (try to even push these to the extreme) and then release all that force into the jump. And finally in your case, if he's about to kick the monster, have his leg come up far behind his to show the force and action going into the kick.
It's also true what Kasha said. Smooth animation takes many frames, even for a short animation. In these frames, you have to deal with "timing," another important and more obvious point to look into in animation. The usual case would basically start slow, get faster, and finally slow down again. Say in an example, an arm is about to throw a punch, the arm will start out slow to gainining speed, and then end up slowing down as it reaches it's full extension. Just some things you may look into if you wanna improve in animation. Hope this helps. |
||||
HunterKiller_ (Jun 12, 2005)
Hehe, pretty funky.
|
||||
monoplyguy (Jun 13, 2005)
those are funny
|
||||
TaCO (Jun 14, 2005)
"anticipation." I'll have to try that.
I'm more interested in what people think about the story board. |
||||
nekodesu (Jun 14, 2005)
yeah...I'm on a new computer and it seems the animation doesn't work still. But the first frame is funny XD
|
||||
| ||||
2draw.net © 2002-2024 2draw.net team/Cellosoft - copyright details - 0.10sec (sql: 31q/0.08sec) |