nose and down looks correct. its the eye/eyebrow. the eyebrow defines his brow bone and as it is looks like you stuck a piece of clay there and is throwing some things off. i was thinking at first you didnt give his eye socket enough depth but i think thats ok. i'm wondering if its the eye hole itself, seems too small for his eyeball.
i'm sure you know this but working with such a small canvas can be hindering when practicing this type of thing. a few extra dark pixels and the upper lip becomes mishappen, etc.
Thanks for your feedback. Personally I wouldn't be able to completely pinpoint the problems, it's more of a feeling. Though obviously those brows are rolls of poop. I've never been able to draw them.
I get what you're saying about using higher res, but I really like using low res because it forces me to focus more on the overall impression. When I squint my eyes I can already see that this face isn't right, so I shouldn't be worrying about the details until that is fixed.
trying to draw from the perspective of the lightsource. I think if I can't imagine what is visible from there I won't be able to shade it properly. Reminded me that it's easiest to paint frontal lighting...because I don't have to put myself into multiple perspectives.
i wish i could reach out and gently push his chin down and and the back of his head up. he's quite stiff. it seems like a difficult pov to start off with.
drawn in 36 min
i'm sure you know this but working with such a small canvas can be hindering when practicing this type of thing. a few extra dark pixels and the upper lip becomes mishappen, etc.
I get what you're saying about using higher res, but I really like using low res because it forces me to focus more on the overall impression. When I squint my eyes I can already see that this face isn't right, so I shouldn't be worrying about the details until that is fixed.
drawn in 51 min
drawn in 45 sec
drawn in 11 min