boardsbeginnerpixel 2
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drawn in 6 hours 2 min with Oekaki Shi-Painter
Artist
icontanuki
Dabbler
tanuki (Jan 23, 2011)
Crow with a bowl of udon.

This is my 3rd attempt at this scene. This is also my first time doing both dithering and anti-aliasing by hand. I'm still trying to get the hang of pixel art. The time is way off on the first version because sometimes I forget that I'm drawing and instead I go cook something.

The third to the last revision has the full color palette I used, 26 colors on 15 layers. Somehow I managed to hit 6 hours exactly, but then I remembered the shadow for the crow.
tanuki (Jan 23, 2011)
drawn in 44 min
tanuki (Jan 23, 2011)
drawn in 9 min
tanuki (Jan 23, 2011)
drawn in 15 min
tanuki (Jan 23, 2011)
drawn in 9 min
tanuki (Jan 23, 2011)
drawn in 23 min
tanuki (Jan 23, 2011)
drawn in 7 min
tanuki (Jan 23, 2011)
drawn in 23 min
tanuki (Jan 23, 2011)
drawn in 16 min
tanuki (Jan 23, 2011)
drawn in 18 min
tanuki (Jan 23, 2011)
drawn in 7 min
tanuki (Jan 23, 2011)
drawn in 17 min
tanuki (Jan 23, 2011)
drawn in 15 min
tanuki (Jan 23, 2011)
drawn in 14 min
tanuki (Jan 24, 2011)
drawn in 21 min
tanuki (Jan 24, 2011)
drawn in 20 min
tanuki (Jan 24, 2011)
drawn in 13 min
tanuki (Jan 24, 2011)
drawn in 18 min
tanuki (Jan 24, 2011)
drawn in 16 min
tanuki (Jan 24, 2011)
drawn in 38 min
tanuki (Jan 24, 2011)
drawn in 5 min
tanuki (Jan 24, 2011)
drawn in 1 min
tanuki (Jan 24, 2011)
drawn in 1 min
lori (Jan 24, 2011)
you do very cool pixel art
davincipoppalag (Jan 25, 2011)
I guess I don't know what pixel art is. I thought we all draw with pixels..
tanuki (Jan 25, 2011)
pixel art is less about what you draw with and more about how you draw. There should be complete control down to the level of a single pixel. Tools that don't give that control aren't used. Something like a gradient tool, blur and smudge tools, or even automatic anti-aliasing aren't used because the computer calculates and generates additional colors and adds them without the artist's consent. As a result the artist only has control down to a level that stops short of pixel level. Instead, a pixel artist specifically chooses every individual color that will be in the image and manually places each and every one. Not necessarily one pixel at a time though, because there's nothing wrong with a fill tool or a shape like a rectangle tool, but still no pixel changes color without the artist choosing for it to. Usually pixel art has an extremely limited number of colors, maybe between 2-30, as opposed to the thousands if not millions of colors that may be present in other digital artworks and photos. This is mostly because it's hard to control larger numbers of colors, but sometimes because it (mostly in the past I think) was meant to be used on various older game systems that had very low limits on how many colors could be displayed at once. Pixel art is also usually small scale because it's extremely time consuming to click pixels one by one while zoomed in super close. Really good pixel art tends to be very clean and crisp, and often more detailed than you'd see in non-pixel art.

Here's some examples of the good ones-
anything from this person
also his
also his
also his
someone else
this only has 12 colors
a lot of pixel art tends to be animated

most things in the hall of fame
davincipoppalag (Jan 25, 2011)
cripes those must have taken years done as you described! damn
Suntan (Jan 25, 2011)
again, awesome work, and thanks for sharing. :)
shults (Jan 29, 2011)
Is it any fun?
tanuki (edited Jan 29, 2011)
Kind of, slightly, but not using shi painter. It's pretty hard to stay motivated doing so much for so little result. It'd be a little easier in photoshop because of better layer controls, such as lock transparency. I doubt I'll do any more here after I finish the current one. Lascaux doesn't work in such a way for pixel art to even be possible with it.
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