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Tuukke (Apr 9, 2004)
ok, i was wondering, because when you look at someones pic you can see how long it took to draw, what applet he used etc,etc.. so i thought that i'll suggest that could there be made an option that you can tell did you draw the pic with a tablet or with mouse... cuz it effects a bit to the quality.. ?
11 comments
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DinoFlorist
(Apr 9, 2004)
Now there is evidence to support all of our conversation on file size, Icats! Same amount of time, both one layer, same program, canvas size, evrything. Btw, since you are a cat, this dog is gonna get you. |
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Kasha
(Apr 9, 2004)
? heeh,
davincipoppalag (Apr 9, 2004)
She has a head?...
marcello (Apr 10, 2004)
omg sarcasm is so lost on you guys =P
laurael (Apr 10, 2004)
What's he talkin' bout, davinci?
davincipoppalag (Apr 10, 2004)
It WAS warm today laurael... |
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Downstream_Salmon
(Apr 9, 2004)
Hack(And Wheez)Man, PacMan's Lame excuse of a FatherOutlined. and it looks as tho' he's had a few more packs and swigs.
finished. i guess
marcello (Apr 9, 2004)
you mean puckman, right? |
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DMV
(Apr 9, 2004)
aaaarrrrrrrrrrrrrrgggggggghhhhhhhh I hate when it that happens( blurry) now people will think why did you even submit it ?
marcello (Apr 9, 2004)
DMV: you'll want to turn off image compression. And you should call AOL and complain that they put such a stupid feature in the program.
davincipoppalag (Apr 9, 2004)
Thats the DMV we know and love! lol Thanks for the tip Marcello. I turned it off here too... I HATE when it does that
Pandora (Apr 9, 2004)
Great colors DMV they even glow. Really nice shading too.
DMV (Apr 10, 2004)
Marcello, thank you sir :) as Davinci would say" you da man!" |
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Ari
(Apr 9, 2004)
Sketchy self-portrait. Born of boredom.O.o I look kinda evil... Oh well. *shrug* |
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Baka-Usagi
(Apr 8, 2004)
I love you Travis!!!!!! ;_;I always will!!!><
Deformed (Apr 9, 2004)
Awesome job on the perspective! I can't draw faces like that on the computer. Nice job with the hair too.
strawberry (May 15, 2004)
really captivating picture. i like ! =D
marcello (May 15, 2004)
you have got to be kidding.
Baka-Usagi (Jun 7, 2004)
Actually I think I'm in love with a few boys, I can't tell because I have overactive hormones not to mention that I'm boy crazy... at least thats what my Shrink say... hm... *Starts to think* |
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TheCrimsonKing
(Apr 8, 2004)
Took the character from my previous image and placed him here...for really no other reason than, I can. A lot of things I didn't do on purpose, like shading, highlights, and making the image look good, just because..I guess I didn't really feel it needed it.
Tigger_180 (Apr 9, 2004)
lovely picture i like the monotone and then the red... nice :)
Ari (Apr 9, 2004)
Wow... This is an amazing drawing... Looks like something from a manga... And the nose guy is AWESOME. ^_^ He reminds me of Snidely Whiplash from Dudley Do-Right XD Me likes! ^_^
marcello (Apr 9, 2004)
I'd like to see you try going in on the lines in one stroke, rather than back and forth. It takes a little patience, but you may find that the end result is more pleasing. Alternatively, if you're lazy, go back in with an eraser to fix some of the 'splitting' lines you end up with when you draw it sketchy-ish.
Zack (May 22, 2004)
Don't step on the sketchyness, Marcello. Sometimes I like it better than clean lines. We're looking up the pink guy's nose? That's hilarious. |
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DeadlyBlondeArcher (edited Apr 8, 2004)
A very nice friend of mine made a webpage for me w/ some of my photographs and my drawings from this site, and there are a couple of trial versions of drawing programs you can download from the header page (at the top under Downloads). The one he recommended for me to try is the Corel 8... I haven't been able to download it and try it yet as it takes a while and I keep losing my connection and having to start over. I don't have a painter program of my own and was wondering what the best ones out...
18 comments
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TheCrimsonKing
(Apr 8, 2004)
This in a way is my representation of me walking through Osaka drunk after hitting a bar...very fun time in japan.
tappie_chan (edited Apr 8, 2004)
i really love the style of this. the expression on his/your face is really good, the designs are cool, and the hand looks like a dudes head (which i love ^___^). i also like that its in B&W. cool yo!edit: AHAHAHAHAAAAA!!!! so i'm not seein' things! ^^;
TheCrimsonKing (Apr 8, 2004)
Oh....thanks..but uh...that hand, is actually a "dudes" head..hmmm yeah, my/his hands are in his pockets right now...this guy is just floating around him...because....I'm drunk. I guess.
marcello (Apr 8, 2004)
it's a knockoff nose :)
lp_phaery (Apr 8, 2004)
hmmm interesting. i like the guy and the little head thingy is soo funny |
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| 2draw.net © 2002-2026 2draw.net team/Cellosoft - copyright details - 4.43sec (sql: 37q/3.65sec) |
Let me explain a little more in detail.
Ok first off, the number one affect on file size is the size of your canvas. If you draw large images, you'll take up more space, simple as that.
On 2draw, for each image you have a number of different files. You have the full quality PNG, an optional compressed JPG version (only if it is smaller than the PNG), then 3 different thumbnails (PNG or JPG, whichever is smaller, typically JPG is). Then for each version, you will have 2 small thumbnail versions (which are probably a rather small % of the image total space), and either a JPG or PNG copy of the version (whichever is smaller). Then last of all, you have a format specific to the applet.
As I said above, a PNG version is stored with every image, PNG is lossless compression. Take BMP, one of the simplest image formats around, for each pixel 4 bytes of space are used, so a 400x400 image will use 640KB, uncompressed. Now, PNG will actually compress the information considerably by taking regions of solid color that is, the exact same RGB for a rectangular block of area, and compress it quite well. This means a completely black image at 400x400 can compress to less than 1KB. However, if from one pixel to the next, the color changes (such as with a gradient, soft, or antialiased lines), it can barely compress that at all, and in the absolute worst case (where every single pixel is different across the canvas), your PNG file will approach that 640KB size of the BMP.
JPG on the other hand, is lossy and can compress images better by taking approximations of the image.
For the most part, the PNG and JPG files do not take enough space to cause a problem.
What hits you is the applet-specific format. On PaintBBS, Shi-Painter, and OekakiBBS, an 'animation' file is recorded, which is essentially a recording of each x,y pair of each drawing stroke. This is not really comparable to a video format (which would make huge files). The number of layers, size of strokes, number of undos, etc. all have no effect on the animation file. The amount of time you spend on a picture does not affect the animation size other than by the number of strokes. If you just leave the image open, nothing is recorded. In addition, this is compressed, generally creating a rather small image (less than 100KB) even for extremely elaborate files. So, the number of strokes will in fact affect the animation size, but you need to do a lot of strokes before it becomes significant.
The main difference is on Lascaux Sketch, which uses a bitmap format rather than animation. Lascaux Sketch's LSD format (quite comparable in size and features to Photoshop's PSD) stores the equivalent of a PNG file for each layer into one file. So in this case, the number of strokes, the amount of time, size of brush, etc. does not affect the end file size by any means. However, the size of the canvas, the number of layers, and complexity of the image (read the bit above about how PNG compresses images) all affect the end result.
There are pros and cons to both methods. On average, the bitmap format Lascaux Sketch uses is much larger than an equivalent image stored in animation format. So, from a server standpoint, animation is better. However, the cons of animation format is 1) when you want to resume an image, you have to wait for the computer to "rebuild" the image from the animation so that all the layers are preserved. 2) it is much harder to make a 'stable' animation format. If the animation data gets corrupted or stored incorrectly anywhere in the image, everything after that point will either be completely lost or just turn out plain wrong. In the case of the bitmap format, it is really a matter of what-you-see-is-what-you-get. The layers you had when you saved/submitted your image will turn up exactly as you had when you load it again.
An animation format for Lascaux Sketch has been made, but is currently incomplete (does not support a lot of layer operations, selections, text, and so on), meaning the image would not load back up as you drew it.
PS: LOL MARCELLO -100 points for so long comment ^^U